Image Tools

Image Texture Generator

Create seamless textures without searching stock sites. Choose paper, concrete, wood, marble, clouds, fabric, brushed metal, sand or water, set two colours, the scale and the contrast, and get a texture that tiles perfectly – ready for website backgrounds, mock-ups, print designs and 3D materials. Change the seed to get endless variations of the same material.

  • Runs in your browser
  • No sign-up
  • Free to use
Start from an example
Image size
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Every texture tiles seamlessly: the pattern continues across the edges, so it can repeat as a website background or a 3D material.

How to use Image Texture Generator

  1. Choose a texture or a preset such as oak or Carrara marble.
  2. Set the base and accent colours, scale and contrast.
  3. Try different seeds for variations.
  4. Download in the size you need.

Image Texture Generator features

Nine materials

Paper, concrete, wood, marble, clouds, fabric, metal, sand, water.

Seamless

Tiles without visible edges.

Your colours

Base and accent colour for every material.

Seeded variations

Endless unique textures.

High resolution

Up to 8192 pixels.

Private

Created in your browser; nothing is uploaded.

When to use Image Texture Generator

  • Website and app backgrounds.
  • Textures for 3D models and games.
  • Mock-ups of packaging and print.
  • Backgrounds for presentations and posters.

Image Texture Generator FAQ

How are the textures made?

Procedurally: from mathematical noise functions instead of photographs. Each material combines fractal noise at several scales with a shaping function – rings for wood, folded sine waves for marble, an interleaved pattern for fabric.

Can I use them commercially?

Yes. The textures are generated by you; there are no third-party photographs or licences involved.

Why do they tile seamlessly?

All noise is defined on a grid that wraps around the image edges, so the left edge continues the right edge and the top continues the bottom.

Do they look like photographs?

They are stylised, clean versions of the materials – often better for backgrounds than photos, but not photorealistic.

Is anything uploaded?

No. Everything is generated and processed in your browser.

Procedural textures

Game developers and 3D artists have long generated textures procedurally rather than photographing them. A procedural texture is a function of position: for any point it computes a value, which is then mapped to colours. This makes textures infinitely variable, free of licence restrictions and naturally seamless.

The basis is fractal noise: layers of smooth random variation at increasing detail, which resemble many natural surfaces on their own. Paper and sand use fine noise with a little per-pixel grain; concrete adds darker pores where the noise peaks. Clouds stretch the contrast of large-scale noise so that soft shapes appear against a clear sky.

Other materials shape the noise. Wood uses concentric rings bent by noise, so the growth lines wander like real grain. Marble feeds noise into a sine wave and keeps only the narrow peaks, producing thin, branching veins. Fabric alternates horizontal and vertical threads in a checkerboard of over and under, and brushed metal stretches noise into long streaks.

Every texture wraps around its edges, so you can repeat it as a background or apply it to a 3D surface without seams. The seed changes the random values while keeping the character of the material.

Textures are generated entirely in your browser.

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